#pragma once

#include "cObjLoader.h"

class C3DOjbect
{
public:
	C3DOjbect(void);
	~C3DOjbect(void);

	cObjModel	model;
	vector<cObjMaterial> mtl;
	vector<cObjTexture> textures;

	unsigned int VertexVBOID;
	unsigned int IndexVBOID;

	float fAlpha;

	void LoadObject(char * strObjFile, char * strMtlFile = NULL);
	void DrawObject();
};
